Armor

Armors
Armors are a good way to increase the lenght of the fight and to provide interesting bonuses to your other stats. Depending of your build, you will look for different bonus combos. Secondary stats are closer from max value with higher tier.

Helms
Secondary bonus :
 * +Eva (1 to 8)
 * +Def (1 to 4)
 * +Acc (1 to 8)
 * +Crit (1 to 8)

Chest
Secondary bonus :
 * +Eva (1 to 8)
 * +Def (1 to 4)
 * +Gold (1 to 12)
 * +HP pot effect (1 to 12)
 * +Potion duration (1 to 12)

Gloves
Secondary bonus :
 * +Damage (1 to 20)
 * +Crit (1 to 8)
 * +Crit dmg (1 to 20)
 * +Def (1 to 4)
 * +Atk spd (1 to 8) +1%(not displayed)
 * +Acc (1 to 8)

Boots
Secondary bonus :
 * +Eva (1 to 8)
 * +Acc (1 to 8)
 * +Def (1 to 4)
 * +Gold (1 to 12)
 * +HP pot effect (1 to 12)
 * +Potion duration (1 to 12)

Shield (not if two handed weapon)
Secondary bonus :
 * + def % (1 to 4) depending of tier
 * no other bonus even if the item is blue or purple
 * Health gain for 1 upg is better if blue and even better if purple.

Upgrade bonus
Health bonus that increases exponentially for every level

Max armor level : 25

Secondary bonuses are not affected by upgrades.

Def% isn't affected by upgrade.