Hunting

Basic info
Hunting fields are the best place to get XP, accessories and items, especially if you are able to reach the hardest levels (beyond)

You can automatically hunt while you are away, this costs 1 hunting order that can be replenished by fighting ranked pvp games, by completing quests, or by spending diamonds.

In the hunting fields every monster you fight has a (very) small chance to drop his weapon, some armors (especially in beyond difficulty levels) and a jewel (necklace, ring, bracelet)

Jewels are always the same quality (black for easier levels, then yellow then blue. Never purple)

The other items have random quality, and their level depends of the difficulty level and not of your character level. Depending of the areas, some mobs have higher item drop rate than others.

Stats Build :
Here is a link to the Attrition Guide, it is a detailed build that works well for both PvP and Hunting.
 * 0 con
 * enough luck for 100% crit (no more.)
 * enough agi for at least 100 acc (and 120 to 130 for beyond difficulty) OR 0 agi + agi potions if you use slow weapon with high damage.
 * all the rest in str.

Auto hunting (hunting orders) :
Your character fights on his own, you can't do anything except trolling on Channel1.

He will activate all the bonus potions until they exhaust, and cast them again with a very small but deadly delay.

Health potions are used as soon as the health bonus will not be wasted, and regenerative health potions are cast as soon as health goes under 50%.

Vampiric potion is cast at the start of game like other classic bonus pot.

Artifact is cast at the start of the fight, after the first hit.

Good :
Bad : Artifacts :
 * Medium health potion (because big health are triggered too late if you run 0 Con) (situationnal)
 * concentrated def
 * concentrated eva
 * attack damage + speed damage
 * accuracy bonus (situationnal)
 * low crit rate (situationnal)
 * vampiric potion (situationnal)
 * poison (useless)
 * regenerative health (vampiric is way better, and on fast burst medium health is better)
 * regular def bonus (too low)
 * regular eva bonus (too low)
 * crit rate pot (you should be at 100% already)
 * holy water (may just be used on samurai (x1) and ratan (x3) but the spot is required for better stuff)
 * +/- Lizard tail (can be useful on gobelins)
 * Incense for its damage boost on all the troops. It synergizes with Vampiric potion and increases its health bonus. use it when you run low on health.
 * Ying Yang on samurai in order to counter lizard

Beyond difficulty :
Here you will drop the best items of the game, but it is way harder than inferno difficulty level. Beyond 5 is of course the best place to hunt for XP and items, if you can survive here.

DO NOT hope to go to beyond before lvl 25

Bosses are way too strong here, do not worry if you stand no chance against them, your objective are the regular monsters, that have nice loots

Each area requires a specific build if you want to be able to survive and get a decent win rate.

You always need as much def and eva as possible, and the largest DPS. Health is secondary.

Little tip : Low levels can leech XP by comitting suicide on beyond 5 gobelins

Areas
General versatile potion build :

it works for monsters that have a low eva and a medium to low DPS : ratans, samurais...

Large cave
First available area, easy, you will meet weak gobelins and deadly gobelin scouts.

Monsters :
They have fast attack speed, high burst damage, medium crit rate and low health.
 * Gobelin : weak, but attacks fast.
 * Scout : Attack speed potion (unlimited) impressive burst

Build for beyond :
a level 26 player should be able to kill beyond gobelins. I was able to kill beyond5 with 60% win rate at level 26 with a one handed lvl 11 dagger(+15upg).

Potion build ideas :

1st build
 * 12 medium health
 * 6 cdef
 * 6 ceva
 * 3 lowcrit
 * 3 as/dmg

2nd build (works against b5 scout if you have enough HP and DPS and potion duration ) you have to adapt these builds to your own char (weapon and bonuses)
 * 2 lizard
 * 2 cdef
 * 1 acc
 * 1 agi/spd
 * 8 large heal pot

Ancient Desert
Second available area, medium to hard, you will meet dodgy skeletons with medium health and damage

Monsters :
They have some evasion, medium attack speed, decent damage, medium crit rate and medium health.
 * Skeleton : a bit tanky but killable
 * Seleton warrior : concentrated evasion (unlimited) high damage and tanky

Build for beyond :
a level 27 player with good weapon should be able to kill bey 5 skeletons.

Potions :

1st build
 * 5 large health
 * 8 cdef
 * 8 ceva
 * 4 acc
 * 4 as/dmg

2nd build
 * 6 vampiric pots
 * 12 cdef
 * 12 ceva
 * 6 acc
 * 6 as/dmg

Forlorn wasteland
Third available area, medium to hard, you will meet (very) tanky knolls

Monsters :
They have slow attack speed, low damage, high crit rate and high health and some def.
 * Knoll : huge tank
 * Knoll leader : ?

Build for beyond :
General build works, but you need high DPS Weapon (lvl 20+)

Potions :

1st build
 * 3 vampiric pots
 * 16 cdef
 * 16 ceva
 * 8 low crit
 * 8 as/dmg

Plateau of destruction
Fourth available area, medium to hard, you will meet slow high damage orcs

Monsters :
They have very slow attack speed, high damage, high crit rate and high health but no def and low acc.
 * Orc : huge damage when he crits
 * Orc warleader : ?

Build for beyond :
I can kill bey 5 Orcs if lucky, but they do really high damage. Get a lot od def and eva

Potions :

1st build Drops :
 * 6 vampiric pots
 * 12 cdef
 * 12 ceva
 * 6 low crit
 * 6 as/dmg

Many armors, nice mace, blue bracelet on beyond 4

Dark plains
Fifth available area, medium, you will meet balanced samurais with reflecting damage

Monsters :
They have medium atk spd, medium dmg, medium crit rate, medium acc, medium health, medium eva...
 * Samuraï : Lizard (x1) high damage when crits, start of the game is painful with lizard
 * Shogun : Lizard (x2) Unlimited HW

Build for beyond :
I can kill bey5 samuraïs but you need enough acc (>120%) to make vampiric potion work.

Use Yin-Yang artifact to counter lizard tail.

Potions :

1st build
 * 6 vampiric pots
 * 12 cdef
 * 12 ceva
 * 6 low crit
 * 6 as/dmg

Talking Jungle
Sixth available area, medium, you will meet balanced gobelin-like ratans with attack speed

Monsters :
They have high atk spd, medium dmg, medium crit rate, high acc, medium health, high eva (35%)...
 * Rattan : speed (x3) high damage when crits
 * Rattan clan chief : speed (x3) + cEva (unlimited)

Build for beyond :
I can kill bey2 rattans but you need enough acc (>120%) to make vampiric potion work.

Use incense artifact to bring a health recovery while the attack speed is increased. If you survive this point, fight should be won.

Potions :

1st build Drops :
 * 6 vampiric pots
 * 12 cdef
 * 12 ceva
 * 6 low crit
 * 6 as/dmg

Kickass rattan dagger. Lower XP than samuraï beyond 5.

Dungeon
Last available area. You will meet bugbears.

Monsters :

They have rather slow atk spd, medium dmg, high crit rate, high acc, medium health, high eva... Build:
 * Bugbear : cdef (2x), pot dmg (2x), high dmg when crit
 * King Bugbear : cdef (3x), pot dmg (3x), high dmg when crit

Incense artifact to counter def and eva of bugbears.

Potions :

1st build
 * 5 vampiric pots
 * 10 cdef
 * 3 hw (2 if you plan to kill only normal bugbears)
 * 5 aim
 * 5 as/dmg

2nd build (if you have acc >130%) Drops :
 * 5 vampiric pots
 * 9 cdef
 * 3 hw (2 if you plan to kill only normal bugbears)
 * 9 ceva
 * 5 as/dmg

Lv20 2h purple mace.

A lot of stuff to sell for materials and money.

Drop table PLEASE GO HERE : Hunting table
Write your drops here with  item name  (please make it short), Best  Tier  ever found (g[ray], y[ellow], b[lue], p[purple]), best level ever found

Drops that are wrote here are only CONFIRMED drops where you can certify the origin.

SPECULATIVE Drop table : (drop rate and uncertain drops that need confirmation)
Write your drops here with :  item name  (please make it short),  Tier  (g[ray], y[ellow], b[lue], p[purple]), level  and drop rate  (my samplesize is from at least 500 kills).

Drops that are placed inside parentheses "" are drops where it's unconfirmed wether they drop from normal or boss mob. Exemple : glad armor 28 ~1%