Balance

Balance
"the higher the balance is, the higher the damage will be"

says the game...

But how does it work?

Observations about damage

 * We can see that damage vary for every hit, but is always included in the same range, that is a calculation based on min and max damage and enemy defense.
 * There is the same proportionnal gap between min and max observed damage than between main stats min and max damage ( if you take the damage bonuses in account)
 * The maximal damage value appears (very) often, and is the only one that is frequently displayed.

We can try to make a formula that includes balance and the previous data :
Random number : N

Balance : B

Balanced random number : bN

possible formula :
game creates the following N : 0 < N < 1

game balances bN : 2B * N   <--- balance is x2, if balance is 0.5, N will not change, but this part is the most fragile part of the formula.

if bN > 1 then bN = 1.

one hit damage = Min dmg + [ (Max Dmg - Min dmg) * bN ]

This would explain why max dmg value is displayed repetitively on consecutive hits. and is the only value that is repetitively displayed.

---> It is hard to know exactly how much the balance impacts the average DPS, but the bigger the gap between min and max dmg is, the better balance becomes.